Thursday, November 12, 2009

Journal 7 Microblogging

Microblogging is type of multimedia blogging where you can upload photos, audio clips, etc. It also allows the useer to send and receive other text updates. Twitter is a form of microblogging. The main discussion is whether Twitter like other types of microbbloging can be used as an effective classroom tool. Some argue that although there are some individuals who view twitter as a alternative way of communication between teachers and students. The learning experience is absent. Others defend the use of twitter in classrooms by stating that innovative teach ways should be implemented. Students have the right to use any tool they consider useful or of great benefit. Discussions between students can be encourage as well as a way of sharing information. In my opinion, using microblogging is a good way to encourage students use technology in a beneficial way. However, not every students has access to computers or to internet, therefore it should be limited to school hours. Microbbloging is a great way to introduce students to the world of technology but many school districts have restricted Twitter and other forms of microbbloging at their school settings. So, the first question is how can we convince the districts of the benefits that microblogging might bring to class? And can we continue to demonstrate the benefits that microblogging brings?

Tuesday, November 10, 2009

Copyright Assignment, NETS IV

Copyright Assignment

Using Google Documents and Fair Use Harbor Activity website, this assignment includes a summarized paragraph about the appropriate documentation of resources and information about the responsibility of exhibiting legal and ethical behavior.

PowerPoint Rubric NETS I, II



This is a rubric I designed to evaluate the content of my powerpoint assignment. It includes specific guidelines, and requirements in three different areas that had to be fulfilled in my powerpoint assignment.

Tuesday, November 3, 2009

Inspiration.NETS I, II, III



This is mind map i did for my EDUC 350 class, in which I every assignment listed fulfills specific goals of the NETS for teachers. The assignment itself fulfills NET-S I,II,III.

Tuesday, October 13, 2009

Powerpoint NETS I,II,



This powerpoint contains a hyperlink, graphics and other animations that demonstrate my understanding of this tool. It also contains ideas of how to integrate the goals of NETS in a classroom activities.

Thursday, October 8, 2009

Journal 4

Ribble, M. (n.d.). Passport to Digital Citizenship. Learning & Leading with Technology, 36. Retrieved October 8,2009 from http://www.iste.org/AM/Template.cfm?Section=December_January_No_4_3&Template=/MembersOnly.cfm&NavMenuID=4193&ContentID=22675&DirectListComboInd=D

Passport to Digital Citizenship

Passport to Digital Citizenship is an article that informs youth and adults about the appropriate use of digital technology. It is intended to enhance understanding of the responsibilities that parents have in guiding youth and preventing misuse or abuse of digital technology. It states that if we want youth to use technology in an appropriate and safe way, we must serve as role models to them. Schools play also an important part in teaching children and young adults about the consequences of the inappropriate use of technology and academic institutions should serve as places where students can ask questions, clear doubts they might have and where they can investigate with technology they use everyday. A specific set of guidelines are listed in order to provide students and parents become literate and responsible with their behavior using digital citizenship.
How can Digital Citizenship help our youth?
Technology facilitates information, is a innovative resources that has become a threat to parents and adults because of the abuse and misused that some individuals do. Providing youth and adults with information of what is appropriate when using digital technology can prevent much of the aggression that occurs online, for example.
How can we implement Digital Citizenship to our youth?
School is a great place to start. We should require all students to read a set of Digital rules before using any of the school computers (of course this quiz or test should be in different languages otherwise we will be leaving some students out.)

Journal 3

Yoder, M.B. (2009). Walk, Fly, or Teleport to Learning: Virtual Worlds in the Classroom. Learning and Leading with Technology, 37(2). Retrieved on October 8, 2009 from http://www.iste.org/AM/Template.cfm?Section=September_October_No_2_3&Template=/MembersOnly.cfm&NavMenuID=4381&ContentID=24200&DirectListComboInd=D


Virtual Worlds now offer students and educators with innovative ways to engage in digital experiences that are fun and educational. Global Kids and GAmePill have partnered to create socially conscious games that present the "players" with real life situations such as poverty, food shortage, discrimination, poor housing, among other community and vulnerable population issues. They are encourage to create and develop action plans in order to solve this problems. The success of these digital experiences occurs when the player becomes aware of the problems that affect their community and the world, they realize the power an individual can have in real life situations and the chances of a more humane and promising future increases.
What population can benefit from this type of resources?
Everyone can benefit from this type of virtual experiences. Not only can students and educators participate in changing some of the social problems but also gives them a better understanding of the effect of poverty on education, housing and vulnerable population,
How can students coming from vulnerable populations, poverty benefit from these virtual worlds?
By having more informed peers, the chances to receive help from them will increase. A child in a poverty/ vulnerable population would feel more understood, more resources will open up to him and levels of academic achievement would probably increase as well, because it would a group of people working towards a common goal, rather than a single child struggling to achieve academic success.